#01Oct 22, 2026
cs.CL
Bilingual Language Models Capture Cross-Linguistic Influence in Second-Language Reading
Abderrahmane Issam, Irene E. Winther, Stefan L. Frank
While monolingual language model (LM) surprisal is widely established as a predictor of reading times, it cannot capture the non-native (L2) reading dynamics that are shaped by the reader's first language (L1). In this work, we investigate whether the cross-lingual transfer within bilingual models aligns with human L1-driven biases during L2 reading. We evaluate bilingual models on eye-tracking data of readers from 12 diverse L1 backgrounds reading English texts. To isolate L1-specific transfer, we compare bilingual models trained on an L1 that matches the readers' L1 background to both a monolingual English baseline and bilingual models trained on other L1s. We demonstrate that matching the readers' L1 improves the prediction of L2 reading times. This predictive advantage is concentrated in late-stage eye-tracking measures, modulated by L1-L2 script overlap, and peaks among intermediate-proficiency readers. These findings provide evidence that bilingual LMs capture aspects of cross-linguistic influence, and that such influence is present in L2 reading behavior.
#02Oct 22, 2026
cs.AI
What Makes a Good Unmasking Policy? A Controlled Study of Learned Unmasking in Diffusion Language Models
Jinya Sakurai, Xun Xu, Jaehong Yoon
Masked diffusion language models generate tokens in parallel, but their efficiency depends on which predictions are committed. Learned unmasking policies improve the speed--accuracy trade-off, yet differ in supervision, inputs, and capacity, obscuring which choices matter. We view supervised policies as distilling a decoding procedure through a teacher and examine independently what the teacher labels as committable, on which states the policy imitates it, what the policy observes, and how much the number of function evaluations (NFE) must decrease to offset policy overhead. We find that labeling predictions matching the final output is overly permissive at low NFE, and hidden states are weak alone but can complement confidence. About a 10% NFE reduction suffices to offset policy overhead for policies up to 7.5M parameters across tested settings. We therefore train a policy on trajectory-contraction targets, which accept only commitments staying on a reference trajectory, using confidence and hidden states. On LLaDA-8B-Instruct, the resulting 856K-parameter policy achieves the best accuracy--NFE frontier and highest throughput on GSM8K, is competitive at moderate targets on MATH-500 and HumanEval, and largely transfers to Dream-7B-Instruct.
#03Oct 22, 2026
cs.LG
Questioning Instrumental Convergence in RLVR: Checkpoint Evidence from OLMo-3
Barış Alparslan, Sandy Tanwisuth, Caleb Petterson
Instrumental convergence is often invoked as a general reason to expect capable agents to acquire or express power-seeking subgoals: self-preservation, resource acquisition, deception, or resistance to oversight which poses an important threat to the society. For LLMs, reinforcement learning is the first stage of post-training that directly optimizes behavior against an objective; therefore, it is the stage where convergent instrumental behavior, on IC grounds, likely to appear. Does reinforcement learning with verifiable rewards (RLVR) make a model more likely to express instrumental-convergence behavior, or does this depend on the training regime, evaluation frame, and stage of post-training? We study this question as a checkpoint-conditioned behavioral trajectory rather than as a single before/after safety score. Using InstrumentalEval, we evaluate OLMo-3-7B-Think across SFT, DPO, 13 intermediate RLVR checkpoints, and the final RLVR model. The trajectory is nonmonotonic: instrumental rate rises from 25.0% at SFT to 46.1% near RLVR step 200, then falls to 11.8% at the final checkpoint. Paired item-level tests and step-wise regression support the final SFT-to-RLVR reduction. Prompt framing does not explain this pattern: a harmful-prompt indicator combined with other framing effects explains only 15% of within-checkpoint score variance on average, and Iterative Null-space Projection (INLP) removes a detectable framing direction without changing the SFT-to-final-RLVR gap. Together with preliminary 32B endpoint results (35.53% SFT to 22.37% RLVR final), these findings indicate that RLVR does not monotonically increase instrumental behavior in this setting: the rate rises early, then falls below the SFT baseline. The result is specific to this model family and benchmark, and judge agreement is moderate, so absolute rates should be read cautiously.
#04Oct 22, 2026
cs.LG
Training Small Language Models for Transferable Tool Selection
Zhaoyi Zhou, Akshayaa Magesh, Jeongyeol Kwon and 4 more
As LLM agents operate over corpora of more than ten thousand tools, selecting the right tool for a complex multi-step user instruction becomes a central bottleneck. Tool descriptions cannot all fit in context, and relevance-based retrievers only rank tools without knowing which are actually needed. Recent work instead leverages proprietary commercial LLMs like Claude or ChatGPT to drive a retriever, decomposing the instruction and selecting over retrieved candidates. We show that a small, open model can be trained via reinforcement learning to perform the same functionality. On ToolBench, a Qwen3-8B model post-trained with our recipe outperforms Llama-4-Maverick (402B). In addition, the trained model transfers directly to different retrievers and generalizes to new tool corpora in different domains.
#05Oct 22, 2026
cs.AI
DuoCook: An Overcooked-Inspired Benchmark for Visual Planning and Coordination
Ziyi Jiao, Heng Zhang, Drishti Regmi and 3 more
Coordinating two players in a cooking task requires a vision-language agent to track changing scene states, sequence recipe steps, and allocate shared resources under a time budget. We introduce an Overcooked-inspired benchmark for evaluating these capabilities in Unreal Engine environments constructed using coding agents. A single vision-language model controls both players from top-down visual observations, selecting high-level actions while the engine executes navigation. The benchmark contains 20 maps in five categories. These categories support evaluation of centralized coordination under equipment contention, changing terrain, and handoff dependencies. A prop legend and pot ingredient-count indicators provide explicit visual cues, while grid-based destinations support spatial grounding. The evaluation compares four VLMs on all 20 maps, measuring task score, order completion, delivery precision, action acceptance rate, and model API expenditure. A memory ablation on the same 20 maps examines the effect of a shared, self-authored notebook while retaining six-response action history in both conditions. The strongest evaluated model, \texttt{gpt-6-astra}, achieves 26.2\% mean order completion. Notebook memory has mixed score effects across models, with positive mean differences for Claude and Qwen and negative differences for GPT and Gemini.