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ML papers to read today.

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5 papers

#01Oct 26, 2026

cs.MM

Multimodal Concert Video Editing: System Design and Exploratory Evaluation

Lennart Schiweck, Adrian Kempf, Michelle Retig and 3 more

Editing multi-camera concerts requires coordinated decisions about musical relevance, visual quality and cut timing. We present a modular framework that combines instrument activity from multitrack audio, visible instruments and image sharpness with beat-based timing and probabilistic camera selection. An interpretable scoring model links these components to the choice of views over complete shot intervals. Component tests and an exploratory expert study on a four-camera concert yield mixed assessments across the editing variants. The findings motivate extending local audiovisual relevance with contextual and sequence-level criteria. The architecture provides a basis for testing these extensions and studying how component behaviour affects the quality of complete edits.

#02Oct 26, 2026

cs.LG

A theory of noisy linear recurrent neural network learning dynamics

John J. Vastola, Kanaka Rajan

Biological neural networks are noisy: their dynamics involve difficult-to-predict fluctuations which are likely due not just to chaos, but also to a variety of low-level biophysical processes. Despite the omnipresence of intrinsic noise, its theoretical consequences are incompletely understood, especially in the context of learning. For example, does noise meaningfully shape representation learning, or is it better viewed as a nuisance factor whose presence or absence changes little about what solution is found and when? Here, we argue that intrinsic noise can significantly modulate representation learning in recurrent neural networks (RNNs), since it can strongly break solution-space degeneracies and in some cases control whether a non-degenerate solution exists at all. We show that this is true for an analytically tractable model of noisy RNN learning with a linear activation function and white noise inputs. We find that, in the so-called rich regime (where weights are initialized with small values), noise strongly modulates the directions in which the read-in, readout, and recurrent weights align. Moreover, we find that noise produces a kind of phase transition: for sufficiently high noise, a non-degenerate solution is not even optimal if parameter scales are limited (e.g., via regularization). These results extend recent analytic work on RNN representation learning and show that noise can act as a fundamental determinant of representations.

#03Oct 26, 2026

cs.CV

Do vision models know that three is three?

Ankit Sonthalia, Arnas Uselis, Seong Joon Oh

Do vision models encode the transition $2{\to}3$ the same way whether it appears in handwritten digits or in hand gestures, and do they "understand" that clean${\to}$dirty is the same transformation regardless of whether it is applied to a kitchen or a carpet? The linear representation hypothesis (LRH) answers this for language models: concept changes correspond to directions in (language) embedding space. In vision, the same concept can manifest in visually unrelated "regimes" that rarely co-occur: images of digits and hands do not share much in common in pixel space. To understand whether vision models still encode the underlying abstract concepts, we study 46 vision encoders across architectures, training objectives, and scales, on 10 concept families including numerosity, age, object identity, and MIT-States attributes. Within each regime, we find statistically significant concept directions near-universally across our tested models. However, two distinct regimes do not always share the same concept direction. Several models learn multiple linear structures for the same concept transition, split across regimes. We call this phenomenon "fragmented linearity": strong local linearity coexisting with near-absent global linearity. Fragmentation is, however, not fixed: models with stronger local linearity progressively escape it (local-global linearity correlated with $τ\in [0.38, 0.89]$ across all concepts), and where global linearity does emerge, concept directions can transfer as linear probes across regimes.

#04Oct 26, 2026

cs.LG

Selective Tie Learning: Mitigating Spurious Correlations in Preference Optimization

Christian Moya, Purav Matlia, Elliott Thornley and 1 more

Preference optimization can learn spurious correlations, and augmenting the preference data with ties (equally preferred responses) can reduce spurious reliance. However, ties differ in their corrective effect, making their selection for augmentation important. For log-linear policies, we derive each tie's influence on spurious reliance and show that taking the largest predicted reductions is first-order optimal among subsets of equal size. Computing these influences requires knowledge of the spurious features and the curvature of the training objective, which is often unavailable or expensive to estimate. To this end, we explore using the magnitude of a tie's implicit reward margin and characterize the conditions under which it is a useful proxy for predicted influence. To test the theory and its qualitative transfer to neural models, we estimate influence with a counterfactual proxy for spurious reliance and use a generalized Gauss--Newton approximation to curvature for language models. Across log-linear policies, neural models, and large language models, our selection rules consistently achieve comparable reductions in spurious reliance with fewer ties than uniform selection.

#05Oct 26, 2026

cs.CV

Back to Basics: A Skill-Centric Approach to Generalist Web Agents

Minh Pham-Dinh, Md Farhan Ishmam, Hernan Yupanqui and 2 more

Browser agents do not just need more practice. They need to practice the right things. We introduce MiniWeb, a realistic miniature of the web comprising 65 interconnected websites across 15 domains, where agents navigate, search, and transact as people do. Its 369 human-annotated tasks cover everyday workflows and label 37 reusable interaction primitives grouped into 7 skill families, allowing us to diagnose which skills fail rather than only whether a task succeeds. Benchmarking ten open-weight agents, we find that drag & gesture is consistently the weakest family, with no agent solving more than 24% of its instances. To address this gap, we introduce MiniWebGen, a framework that autonomously generates verified, skill-centric training data from MiniWeb. Fine-tuning Qwen3.5-4B on just 3.1K verified trajectories improves single-primitive success by 24.9pp across 13 unseen websites, with gains across every skill family. However, these trajectories teach short-horizon interactions, which do not directly translate to full-task success. We build on this result with MiniWebAgent, which pairs the trained executor with a planner that decomposes full tasks into the skill-level steps it learned to perform. This approach improves task success by 19.4pp points on unseen MiniWeb sites and transfers to external benchmarks, with gains of 9.3pp on WebArena-Lite, 16.1pp on Online-Mind2Web, and 20.0pp on WebVoyager, without training on their trajectories. We provide a simple recipe for compact browser agents: practice reusable skills directly, then compose them to solve unfamiliar tasks.