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5 papers

#01Aug 4, 2026

cs.CV

AgenticVAU: Multi-Agent Explore-Verify Reasoning for Video Anomaly Understanding

Yuxiang Duan, Huining Li, Ao Li and 6 more

Video anomaly understanding (VAU) focuses on comprehensively interpreting abnormal events in videos, requiring models to identify anomalous occurrences, discover their supporting evidence, and explain the underlying causes beyond simple anomaly detection. Existing VAU methods often rely on specialized training or limited observations, restricting generalization or evidence coverage. Although single-agent alternatives support adaptive video observation, they still integrate exploration, observation, and decision-making within a unified reasoning process, offering limited role specialization and structured evidence coordination. To address these limitations, we present AgenticVAU, a training-free multi-agent framework that casts VAU as an explore--verify process, where the system first discovers potential anomalies and then verifies them through targeted observations. To achieve this, four specialized agents are introduced to handle visual-rule construction, search planning, video observation, and final decision, respectively. These agents communicate through an anchor registry, a shared evidence memory that binds each observation. Guided by this agent framework, AgenticVAU interleaves broad temporal exploration, dense local verification, and cross-interval comparison until sufficient evidence is collected. We conduct extensive experiments on the ECVA, UCF-Crime, and MSAD subsets of VAU-Bench, the results show that AgenticVAU outperforms zero-shot inference and reinforcement learning-based baselines, demonstrating the value of multi-agent collaboration for video anomaly understanding.

#02Aug 4, 2026

cs.CV

TDVR: Joint Text Disambiguation and Viewpoint Reasoning for Zero-Shot 3D Visual Grounding

Qingxi Du, Junbo Wang, Yuke Li and 1 more

Zero-shot 3D visual grounding aims to localize specific objects based on textual descriptions and 3D visual input. However, the effectiveness of existing methods is significantly hindered by the ambiguous query text and deficient viewpoints. To address these issues, we propose TDVR, a training-free reasoning framework that disambiguates the input text and infers accurate viewpoints for zero-shot 3D visual grounding. First, we construct semantic 3D scene graph from the detected instances in the 3D point cloud. Subsequently, we put the original query, appearance and spatial relationship descriptions into the LLM for fusion, thereby disambiguating the initial input. We leverage chain-of-thought reasoning to generate the structured representation of disambiguated query. Then taking the scene graph and structured query as input, we get the optimal view via viewpoint reasoning to solve the problem of missing viewpoints during grounding. Based on the obtained optimal viewpoint, we further discriminate the distracting objects, enabling the model with the ability to distinguish similar instances. After that, we match the category text and appearance images with the query by computing the similarity of feature vectors. Finally, the target object was identified by integrating the viewpoint score, confusion score, category score, and appearance score. Compared with previous methods, our TDVR has stronger capabilities in viewpoint reasoning, similar object discrimination, and ambiguous query understanding. Experimental results on the public ScanRefer dataset show that our method outperforms the existing state-of-the-art methods by 15.25% and 14.46% in Acc@0.25 and Acc@0.5 respectively, demonstrating the effectiveness of our TDVR in addressing ambiguous query text and deficient viewpoints.

#03Aug 4, 2026

cs.CV

ParVL: Parallel Scaling and Expandable Compute Allocation for Multimodal LLMs

Yang Yang, Qinyu Zhao, Mouxiang Chen and 5 more

Existing scaling strategies for Multimodal Large Language Models (MLLMs) typically expand either model parameters or sequential inference computation, incurring substantial memory or latency overhead. More importantly, most existing methods fail to alter the rigid, fixed computation allocation between the Vision Transformer and the Large Language Model components, limiting task-specific optimization. To address this, we introduce the Parallel Vision-Language (ParVL) scaling framework for MLLMs, which scales parallel computation by reusing the existing ViT and LLM backbone parameters across multiple vision and language branches. This framework raises a central question: given a fixed backbone parameter budget, how should additional shared-backbone computation be allocated between the vision and language modalities? We instantiate each parallel computational stream with branch-specific prefix parameters over a shared backbone, and train the entire model end-to-end via full-parameter supervised fine-tuning on roughly 13B tokens. We systematically study the computation-allocation trade-off between the ViT encoder and LLM decoder. ParVL improves overall multimodal performance over same-recipe single-branch baselines, and the best evaluated vision--language allocation varies across tasks. Code is available at https://github.com/YangYangGirl/ParVL.

#04Aug 4, 2026

cs.CV

UniWorld-Design: From Pixel Generation to Layer-Native Design

Zongjian Li, Zhiyuan Yan, Chenxu Bai and 9 more

We introduce UniWorld-Design, a framework that redefines image generation from flat pixel synthesis to structured visual composition, with semantic RGBA layers as the atomic units of generation, understanding, and editing. Our key insight is that pixels define how an image is rendered, whereas layers define how an image is created, understood, and edited. Just as human designers create and manipulate visual content through layers rather than raw pixels, UniWorld-Design equips multimodal generative models with a layer-native design space. UniWorld-Design comprises two models. The Text-to-RGBA (T2RGBA) model generates standalone RGBA assets directly from text. The Image-to-Layer (I2L) model conditions on a finished image, a global instruction and per-layer prompts, and jointly produces ordered, complete semantic RGBA layers. Its instruction interface supports top-level decomposition, recursive decomposition and targeted extraction, making layering an instruction-addressable operation for agentic editing. Because I2L learns complete semantic objects rather than visible-pixel partitions, its layers stay usable when moved or removed. On the Crello benchmark, I2L reduces per-layer RGB L1 error by 37% and achieves a 34% relative improvement in Alpha Soft IoU over Qwen-Image-Layered. Separately, T2RGBA achieves the highest CLIP Score, outperforming LayerDiffuse and OmniAlpha.

#05Aug 4, 2026

cs.CV

NCGR: Noise-Conditional Gated Rectification for Camera Extrinsic Perturbations in BEV 3D Object Detection

Wenbin Pan, Wanhao Liu, Liwei Luo and 3 more

Camera-based bird's-eye-view (BEV) 3D detection typically assumes accurate and fixed camera extrinsics. In detectors using spatial cross-attention (SCA), extrinsic perturbations displace the image-plane projections of BEV reference points, causing queries to sample features from incorrect regions and degrading detection performance. To address this failure mode, Noise-Conditional Gated Rectification (NCGR) is proposed to compensate for projection errors without explicitly estimating a full six-degree-of-freedom extrinsic correction. For each query-camera pair, a 2D rectification offset is predicted and modulated by a camera-level gate to rectify the base projection before native deformable sampling. During training, the perturbation-derived quantities used to construct the condition and gate are gradually replaced through scheduled interpolation by counterparts generated from an auxiliary scalar predicted from camera features. This transition enables blind inference without perturbation metadata. During training, a weight-shared clean-teacher/perturbed-student pair is used, and the rectification module is supervised by a BEV-consistency objective between the two branches. NCGR is evaluated on nuScenes with simulated dynamic and static extrinsic perturbations. In a five-camera dynamic stress test, NCGR achieves 39.69% NDS, compared with 28.00% for BEVFormer and 33.23% for CAPE. Under clean extrinsics, NCGR maintains performance comparable to that of BEVFormer.