#01Oct 27, 2026
cs.LG
Attention as Lattice Gauge Theory: Relations Interact Only Through Wilson Loops
Aakash Sarkar, Ananya Mukherjee, Motoshige Sato
Relations compose through the entity they share - Alice is Bob's mother and Bob is Carol's father, so Alice is Carol's grandmother - and the order matters, since a father's mother is not a mother's father; verifying a composed relation means closing the loop. We show that if each entity's coordinate frame may be rotated independently (per-entity frame freedom), three things follow. In the pure-gauge sector, relations that share no cycle cannot interact at all. The only gauge-invariant score of a triangle is a class function of its holonomy $H = T_{ij} T_{jk} T_{ki}$ - a Wilson loop. And the only equivariant update of an edge is $U = Ψ(H)\, T_{ij}$ with $Ψ$ conjugation-equivariant. Edge attention by Wilson loops is therefore not one design among many but the unique form the symmetry permits. Three communities hold pieces of this form: the commuting-operator embeddings of knowledge graphs are its abelian (commuting) sector; AlphaFold's triangle update and the Edge Transformer have its shape - an edge updated through the third vertex - without its constraints; and lattice QCD builds it equivariantly on lattices. We instantiate the equivariant sub-family on general relational graphs as holonomy attention. With no training and composition alone, it infers unobserved $S_4$ relations on sparse graphs at 0.88 with a fifth of the edges corrupted, at or slightly below specialist synchronization algorithms, where every commutative architecture is capped at 0.083; its holonomy score flags corrupted triangles at AUC 0.99 where commuting scores are capped at 0.76 by a second selection rule, and it separates clusters without labels.
#02Oct 27, 2026
cs.CV
Zero-Shot Multimodal Event Spotting in Soccer Broadcasts
Sadia Kamal, Mahmudul Hasan, Tony Braskich
Automatic soccer event spotting supports highlight generation, video indexing, and sports analytics, but existing methods depend on large annotated datasets and soccer-specific training. We present a zero-shot framework that detects, classifies, and temporally localizes events in full-length soccer broadcasts without task-specific parameter training. Each match is segmented into overlapping clips represented by a compact visual storyboard and the aligned commentary transcript, which a general-purpose multimodal model processes jointly. On three manually annotated matches containing 130 events, the best configuration achieves 72.0% F1@5s and outperforms SoccerNet-trained CALF and NetVLAD++ in a cross-dataset setting, while the storyboard representation reduces inference cost by 72% compared with individual frames. We further analyze the effects of model family, input representation, and prompt optimization, and introduce an evidence-grounded excitement-scoring stage that ranks detected events with natural-language explanations for highlight selection.
#03Oct 27, 2026
cs.LG
Pneuma: A Large-Scale Real-World Time Series Benchmark for Commercial Aircraft Predictive Maintenance
Jiafeng Lin, Yutian Zhang, Huan Zhang and 5 more
Predictive maintenance is vital for commercial aviation, yet progress remains hindered by the lack of public, large-scale real-world datasets. As a result, most methods are developed and evaluated on proprietary data, limiting reproducibility. We introduce Pneuma, the first publicly available large-scale benchmark for predictive maintenance using onboard time series from in-service commercial aircraft. Built around bleed air systems, Pneuma contains over 920 million multivariate time steps across four aircraft types and 9 verified fault scenarios, directly aligned with real maintenance logs. The dataset exhibits key real-world challenges, including substantial class imbalance, subtle fault evolution patterns, and significant variance across aircraft configurations. We structure the benchmark around three tasks: multivariate forecasting, supervised fault classification, and unsupervised anomaly detection, with labels derived from actual maintenance records. Under unified settings, we evaluate over 25 models from four methodological families on 9 carefully curated subsets. The results reveal that even strong contemporary models struggle with subtle fault signatures. Further analyses show consistent gains from additional in-context examples and multivariate inference, while forecasting quality is strongly associated with anomaly detection performance. Together, these findings provide practical insights into effectively modeling complex real-world aviation time series. We hope Pneuma will serve as a rigorous and reproducible foundation for advancing data-driven predictive maintenance toward real-world deployment in commercial aviation.
#04Oct 27, 2026
stat.ME
Agentic Distributional Regression: Conditional Density Estimation through Agent-Written Programs
Lorenzo Tedesco
In this paper we propose a method for estimating conditional densities from an iid sample using a language-model agent. The agent writes the estimator as a short program that, for each covariate value, returns the estimated conditional distribution of the response. The program is built from a library of probability distributions, so the returned law can be a parametric distribution, a mixture or a multivariate factorization, with parameters given by explicit functions of the covariates. Since the number of operations and constants in the program is limited, the fitted conditional density is a formula that can be inspected and evaluated independently of the agent, while the choice of the model structure and of the fitting procedure is left to the agent. We call this approach agentic distributional regression (ADR). Treating the returned program as a random conditional density estimator, we derive a finite-sample error bound under explicit complexity and optimization assumptions, and an oracle inequality for selection using independent validation data. For a stably selected regular structure with sufficiently accurate fitting, we obtain asymptotic normality of the fitted constants. In simulation studies, on twelve real datasets and on a new dataset collected after the agents' training data, ADR with Claude Opus 5.5 has the best average performance among the methods considered.
#05Oct 27, 2026
cs.LG
Gym-Anything-RT: Scaling Real-Time Environments for Vision-Language Agents
Pranjal Aggarwal, Sean Welleck
AI agents have made substantial progress in domains where they have a non-trivial amount of time to deliberate between actions, such as mathematics, software engineering, and performing tasks on desktop applications. It is less clear how such models fare in settings that demand real-time interaction, such as playing a video game or operating a physical device. In these settings, the environment state may evolve as the agent is reasoning, or even as the underlying model is performing a forward pass. To gain insight into the real-time interaction capabilities of vision-language agents, we introduce Gym-Anything-RT. Our key idea is to construct visual minigames that demand a portfolio of capabilities required for interactive real-time settings. Gym-Anything-RT uses an agentic pipeline to automatically generate such environments based on a taxonomy of six capabilities required for real-time interaction, including the ability to perceive the environment and act under an evolving environment state. A key feature of Gym-Anything-RT is that it allows for controlled comparison of real-time interaction capabilities: we can run the same minigame in real time, or pause or slow down the environment to relax the requirement for real-time actions. We use Gym-Anything-RT to construct 100 real-time minigames and evaluate AI agents on them. We find large capability gaps in real-time interaction. For example, GPT-6 Astra (xHigh) achieves a pass rate of only 9.0% on the real-time minigames, which rises to 75.0% when the environment is paused. We also identify intriguing behaviors by the most powerful frontier agents: for instance, when given the ability to write code, these agents write code that bypasses the need to perceive and act in real time. We publicly release Gym-Anything-RT and the generated minigames to spur further research on AI agents in real-time interactive settings.