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5 papers

#01Nov 12, 2026

cs.CV

Objects as Addresses: Instance Binding in Vision Transformer Attention

Khalil Sabri, Guillaume-Alexandre Bilodeau, Nicolas Saunier and 1 more

Humans naturally parse visual scenes into coherent individual objects rather than scattered features, a capability cognitive science calls object binding. While recent work shows that pretrained Vision Transformers (ViTs) intrinsically acquire this ability, how native self-attention computations mechanistically keep object instances separate remains unresolved. By studying this across eight pretrained ViTs, we found that instance separation is expressed more strongly in attention routing than in token content: selected query-key relations distinguish individual objects more reliably than value similarity or residual representations. Inside heads, patches belonging to one individual tend to read from a common image region, which we term their attention address. Visually distinct parts of one person share an address, whereas identical duplicated instances receive separate, movable addresses. These shared destinations arise in part because query interactions with the spatial structure of keys direct attention toward consistent regions for one object and elsewhere for another. In DINOv2 and most other backbones we tested, editing this query component at the selected head redirects its attention address toward another individual. Grouping patches by this query component separates same-category instances, reaching .615 FG-ARI versus .289 for the same clustering of final-layer features, which tend to merge them.

#02Nov 12, 2026

cs.GR

Neural Render Proxies for Interactive and Differentiable Lighting

Sergio Sancho, Alexander Rath, Marco Manzi and 5 more

Within the CG animation production pipeline, the challenges artists tackle in Lighting can be immense. Even minor adjustments require re-rendering massive scenes with slow offline renderers; global illumination has to be sampled and complex shaders have to be evaluated, leading to iteration times of minutes to hours per frame. To accelerate this process, we introduce a novel neural render proxy (NRP) that enables differentiable relighting of static scenes with fixed camera and materials at interactive rates. Our main insight is the decoupling of traditional rendering into path sampling and emission computation. From a single, light-agnostic render pass, we collect light transport data in the form of path samples. This enables rapidly sampling lighting conditions on the fly, and training a scene-specific lightweight neural network that learns how light is transported from any scene location to any image pixel. This approach is compatible with non-differentiable production renderers, induces minimal memory requirements during inference, and scales only with resolution and the number of light sources and parameters, but independently of scene and appearance complexity. Our evaluation demonstrates interactive frame rates for relighting (~30-60 Hz) while closely approximating the visual fidelity of ground-truth path tracing. In addition, the differentiable NRP enables fast, gradient-based inverse workflows, allowing artists to efficiently solve for lighting parameters from intuitive image-space edits or generative targets.

#03Nov 12, 2026

cs.CV

Validation-Guided Prompt Selection for Differential Morphing Attack Detection

Raghavendra Ramachandra, Hailin Li

Differential morphing attack detection (D-MAD) compares a trusted live capture with a document image that may contain a facial morph. We investigate whether labelled validation data can improve a frozen-parameter vision-language evaluator through prompt selection rather than model fine-tuning. Version~1 generates 50 candidate prompts and selects the top-ranked instruction using a security-oriented loss that prioritises missed morph attacks (MACER) while accounting for bona fide classification errors (BSCER), response failures, parse failures, and decision inconsistency. Version~2 recursively revises prompts using aggregate validation feedback. On a subject-disjoint test set of 160 pairs spanning LMA, MIPGAN-2, and PIPE, the selected Version~1 prompt achieves a (19.17\%) morph attack classification error rate (MACER), with (0.00\%) observed bona fide sample classification error rate (BSCER), compared with (70.00\%) MACER for a controlled manual prompt. The paired (50.83) percentage-point difference has a (95\%) subject-bootstrap interval of ([43.33,58.33]). Recursive revision does not surpass the best Generation~0 validation loss; the reported revised descendant obtains (31.67\%) test MACER. All 23 attacks missed by Version~1 are landmark-based (LMA) morphs. Overall, the results show that prompt formulation can substantially influence frozen-parameter VLM-based D-MAD performance, while also highlighting the challenge of recursive prompt refinement under a compact 10-subject validation setting.

#04Nov 12, 2026

cs.CV

Unbundling Multimodal Vision Encoding

Ellis Brown, Chris Hoang, Shengyi Qian and 9 more

How multimodal language models should encode visual input remains up for debate. Most models use a pretrained vision encoder, while some recent recipes train the encoder from scratch with the language model or remove it entirely. Vision encoders bundle together three design choices: a visual prior from upstream pretraining, dedicated vision capacity, and pre-fusion placement of that capacity (i.e., before the multimodal backbone). Because published models also differ in data, architecture, and compute, comparing them cannot isolate the effect of each choice. We disentangle these choices via a controlled framework where we pretrain all models from scratch on common data and compare them on visual question answering and language benchmarks at matched lifetime compute. We find that the visual prior is not necessary; an encoder trained jointly from scratch is on par with a pretrained one, without a separate training stage. What matters instead is dedicated vision capacity: an encoder-free model trails on visual understanding even when its backbone is enlarged by the encoder's parameter count. Yet that capacity need not precede multimodal fusion, as vision-only modules added in-fusion to early backbone layers perform comparably to a pre-fusion encoder and can lower time to first token. These results also hold across backbone sizes, when encoder pretraining is treated as free, and when starting from a pretrained language model. Overall, our findings favor dedicated vision capacity trained jointly with the backbone and placed early within it.

#05Nov 12, 2026

cs.CV

AURA 2.0: From User-Driven Responses to Model-Initiated Conversations in Streaming Video

Shuhan Li, Huankang Guan, Xintong Guo and 15 more

Most AI assistants respond only when prompted, remaining silent even when events in the video stream offer meaningful opportunities for conversation. To move beyond purely user-driven interaction, we present AURA 2.0, a streaming video large language model that introduces three core upgrades to AURA. The key advance is Model-Initiated Conversation (MIC), which enables the model to identify topics worth discussing in the evolving visual stream and initiate conversations at appropriate moments without a user query. Stream-Aware Tool Calling (SATC) enables the model to invoke external tools using the current visual and conversational context and incorporate returned information into the ongoing interaction. Interactive Visual Grounding (IVG) supports visual grounding in both user inputs and model outputs. The model can identify objects marked by users on video frames and produce frame-aligned bounding boxes to link its responses to specific objects and regions. To develop these capabilities, we construct a dedicated streaming interaction dataset and adopt a three-stage training scheme to integrate the new behaviors with AURA's existing streaming interaction abilities. We further incorporate Long-Horizon Interaction Memory (LHIM) to maintain contextual continuity over extended video streams. Evaluations on public streaming benchmarks show that AURA 2.0 achieves leading performance among open-source streaming models, while targeted evaluations further validate its new interaction capabilities. We open-source the model weights and inference code.