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5 papers

#01Aug 4, 2026

cs.CV

MultiCompose: Multi-Concept Personalized Composition with Per-Subject Attribute Binding

Ruirui Zhang, Zhengkai Zhao, Pan Gao

Text-to-image diffusion models enable personalization of specific visual concepts from a small number of reference images. However, generating a single image that contains multiple personalized subjects, each bound to user-specified attributes such as clothing, accessories, and held objects, remains largely unaddressed. Without explicit spatial constraints, concurrently activated concept checkpoints produce overlapping cross-attention responses, causing per-subject identity degradation and attribute misalignment. Moreover, no established benchmark jointly evaluates these two failure modes in the personalized multi-subject setting. We present MultiCompose, a composition framework that decouples per-concept personalization from multi-subject inference. A semantic preservation regularization maintains attribute binding capacity during fine-tuning, while a two-phase inference procedure automatically establishes subject layout and composes per-concept predictions through spatially exclusive masks. We further introduce MSP-Bench, a benchmark that jointly evaluates identity fidelity (ID), attribute binding accuracy (BIND), and attribute misalignment (MIS) through a dual-pathway protocol. Experiments show that MultiCompose outperforms existing methods on both conventional metrics and MSP-Bench, confirming the benchmark's ability to reveal failure modes that conventional metrics overlook. Code is available at https://github.com/I2-Multimedia-Lab/MultiCompose

#02Aug 4, 2026

cs.CV

Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning

Kejian Zhu, Zhuoran Jin, Dongqi Huang and 4 more

Recent works train agents by constructing large-scale multimodal environment pools. However, we find that simply increasing the number of multimodal environments does not always benefit. We further analyze the limitations in current multimodal environment distributions through a series of experiments. Based on these findings, we study how to build more effective training environment distributions from two dimensions: **diversity** and **difficulty structure**. For diversity, we propose **Ability-aware Environment Selection (AES)** to obtain diverse environment sets. For difficulty structure, we propose **Hierarchical Difficulty Curriculum (HDC)**, which organizes curriculum learning through two difficulty levels: harness weakening and state-scale progression. Experiments show that AES and HDC effectively improve multimodal agent training.

#03Aug 4, 2026

cs.CV

When Do Fewer Visual Tokens Accelerate Multimodal Inference? A Break-Even Study Across Decision Locations and Hardware

Hao Dou, Ruiwen Tian

Fewer visual tokens do not guarantee lower end-to-end latency. We evaluate break-even with a reproducible protocol that accounts for decision overhead, shared work, and the operators each policy can avoid. A stage-level decomposition reconciles these components with measured end-to-end latency. In a 30-example pilot, the two tested autoregressive probes remain slower than Full despite state reuse. A lightweight post-vision predictor yields paired confidence intervals below zero on RTX 3090 and A100 and remains significant after a conservative all-pairs Holm correction. A pre-vision image-size rule also yields intervals below zero on both GPUs, although neither comparison remains significant after the same correction. Pre-vision routing has a structural opportunity unavailable to post-vision pruning: it can avoid preprocessing and vision encoding. On A100, this opportunity outweighs a nearly eightfold larger downstream token reduction by the post-vision policy. Reported quality is conditional on examples answered correctly by Full and is not benchmark accuracy.

#04Aug 4, 2026

cs.CV

Learning Biomechanically Plausible Human Motion from Sparse Radar Point Clouds

Jonas Leo Mueller, Markus Gambietz, Alexander Weiss and 2 more

Radar-based human pose estimation has focused on improving learning algorithms while representing the body as unconstrained keypoint coordinates. We address the underexplored dimension of anatomical fidelity by integrating a full-body skeletal model into a differentiable, end-to-end trainable radar-based pose estimation framework, in which the pose network is supervised through forward kinematics while subject-specific geometry is fitted beforehand. Subject-specific body segment proportions are predicted from radar point cloud features to scale a biomechanical skeleton. A motion prediction network maps temporal radar sequences to generalized coordinates, and differentiable forward kinematics converts predicted joint angles into 3D positions. A contact classification loss encourages physically plausible foot-ground interaction. Under leave-one-subject-out cross-validation on 11 healthy participants performing rehabilitation exercises, the framework achieves 6.456 +/- 1.759 cm mean per-joint position error (MPJPE), 8.083 +/- 0.884 degrees mean per-joint angle error (MPJAE), 0.935 +/- 0.009 contact classification F1, and 3.4 +/- 1.3 % scaling error. This proof-of-concept study demonstrates the feasibility of recovering interpretable biomechanical descriptors from a single low-cost radar sensor in a controlled laboratory setting, a prerequisite for future clinical motion analysis.

#05Aug 4, 2026

cs.CV

TDVR: Joint Text Disambiguation and Viewpoint Reasoning for Zero-Shot 3D Visual Grounding

Qingxi Du, Junbo Wang, Yuke Li and 1 more

Zero-shot 3D visual grounding aims to localize specific objects based on textual descriptions and 3D visual input. However, the effectiveness of existing methods is significantly hindered by the ambiguous query text and deficient viewpoints. To address these issues, we propose TDVR, a training-free reasoning framework that disambiguates the input text and infers accurate viewpoints for zero-shot 3D visual grounding. First, we construct semantic 3D scene graph from the detected instances in the 3D point cloud. Subsequently, we put the original query, appearance and spatial relationship descriptions into the LLM for fusion, thereby disambiguating the initial input. We leverage chain-of-thought reasoning to generate the structured representation of disambiguated query. Then taking the scene graph and structured query as input, we get the optimal view via viewpoint reasoning to solve the problem of missing viewpoints during grounding. Based on the obtained optimal viewpoint, we further discriminate the distracting objects, enabling the model with the ability to distinguish similar instances. After that, we match the category text and appearance images with the query by computing the similarity of feature vectors. Finally, the target object was identified by integrating the viewpoint score, confusion score, category score, and appearance score. Compared with previous methods, our TDVR has stronger capabilities in viewpoint reasoning, similar object discrimination, and ambiguous query understanding. Experimental results on the public ScanRefer dataset show that our method outperforms the existing state-of-the-art methods by 15.25% and 14.46% in Acc@0.25 and Acc@0.5 respectively, demonstrating the effectiveness of our TDVR in addressing ambiguous query text and deficient viewpoints.