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5 papers

#01Oct 22, 2026

cs.CV

Data-Driven Vision-Language Models for Remote Sensing: A Survey

Yue Zhou, Shujun Zhao, Xue Yang and 7 more

During the deep learning era, innovations in remote sensing (RS) vision models primarily focused on optimizing network architectures for specific tasks and conducting end-to-end training. However, with the advent of the Vision-Language Models (VLMs) era, constrained by substantial computational resource demands, the mainstream research paradigm has shifted towards adapting general-purpose VLMs using RS vertical domain data for fine-tuning, rather than modifying their core architectures. This transition marks a change in the innovation pathway from model-centric to data-centric. Despite the increasing importance of data, the academic community still lacks a systematic, data-centric survey to guide researchers in constructing high-quality RS vision-language datasets for various application scenarios and in conducting effective model fine-tuning and performance evaluation based on these datasets. To address this gap, this paper presents a systematic review of the development status of RS datasets tailored for VLMs. It further provides a comprehensive practical guide for RS researchers in the large model era, covering the entire pipeline from data construction to fine-tuning and evaluation. This paper aims to encourage the academic community to build more diverse and higher-quality vision-language datasets for specialized RS sub-fields. Ultimately, the goal is to converge these efforts into a comprehensive RS vision-language corpus that offers extensive task coverage and a wide geographical distribution, thereby laying a solid data foundation for advancing towards general artificial intelligence in RS.

#02Oct 22, 2026

cs.CV

A Unified Framework for Image-to-3D Part Generation via Variable Granularity

Qiwen Gu, Xin Zhou, Xiwu Chen and 3 more

Controllable 3D part generation is pivotal for digital asset creation, yet existing methods lack the flexibility to accommodate diverse user workflows requiring varying levels of control. In this paper, we introduce FlexPart, a unified image-to-3D part generation framework that supports variable-granularity geometric conditions within a single model. By seamlessly integrating heterogeneous inputs, ranging from sparse points to dense bounding boxes and masks, via gated adaptive modulation, FlexPart unlocks a powerful cross-modal synergy. We also propose an asymmetric geometric guidance mechanism that leverages strong spatial priors to align representations across granularities, improving geometric consistency and facilitating inter-task synergy. Under mask conditioning on PartVerseXL, FlexPart reduces Part CD by 16.6% relative to TripoSG + SAM3D and by 10.5% relative to OmniPart, while maintaining competitive whole-mesh quality. The code can be found at https://github.com/Gucci233/FlexPart

#03Oct 22, 2026

cs.CV

Ask About the Right Moment: Training-Free Object Identity Reasoning for Video-Language Models

Di Yang, Xiaochang Li, Muyang Liu and 2 more

Many questions about a video concern one physical object. Where does the ball end up after the cups are shuffled? Which card is the queen? How often was the mug covered? Video-language models (Video-LMs) recognise such objects in single frames but do not keep them apart over time. On real shell-game videos, open models from 8B to 235B parameters, their thinking variants, a reinforcement-learned tool agent and three training-free tool agents all stay within ten points of chance. We separate semantic identity binding from temporal identity maintenance. An object's identity should be fixed at a moment when the evidence for it is visible, and carried afterwards by a tracker. \emph{Track, Then Bind} implements this principle without training. A promptable video tracker follows every candidate object and draws it with a track number. A frozen vision-language model answers a static question about the identifying evidence, which binds the target to a track. The answer is then derived from the tracked state in text, without asking the model to reinterpret the original video during read-out. A single configuration covers all benchmarks. With Qwen3-VL-32B it solves both VET-Bench tasks, where a fine-tuned trajectory model reaches 92\% and 90\% and the same VLM voting over 16 samples stays at 30--32\%. It answers 55.4\% of the hardest Perception Test cup games, where the best published model answers 41.5\%, and, using track-derived timelines, 48.6\% of TOC-Bench questions, against 37.1\% for the same model answering directly. Drawing the same tracks on the video and asking the question directly falls 12--19 points short of the agent on real cup games.

#04Oct 22, 2026

cs.CV

UniVOE: A Removal-Driven Framework for Interaction-Aware Universal Video Object Editing

Shuzhou Yang, Lanqing Guo, Lingen Li and 4 more

Video object removal and injection are reciprocal editing operations between object-present and object-absent video states, yet they differ substantially in training difficulty. Removal can be effectively bootstrapped from video inpainting and further adapted to erase object-related interaction effects. Injection, however, requires large-scale paired supervision to model object appearance, dynamics, and scene-dependent effects, while perfectly aligned real-world pairs are difficult to collect and synthetic data lacks sufficient realism and diversity. To address this challenge, we present UniVOE, a removal-driven framework for training both video object removal and injection models. We first train an effect-aware remover by transferring video inpainting priors and finetuning on object-present/object-absent pairs. The trained remover converts real object-present videos into object-absent counterparts, creating large-scale paired supervision for injection. An injection model is trained on these pairs in the reverse direction to recover objects together with their dynamics and interaction effects. Moreover, since pixel-level reconstruction alone cannot adequately capture perceptual realism, we introduce a reward-based post-training method that aligns injection results with human preferences using a proprietary reward model. Experiments against strong open-source and commercial systems demonstrate that UniVOE achieves state-of-the-art performance on both object removal and injection, particularly in challenging interaction-effect cases.

#05Oct 22, 2026

cs.CV

Reading, Writing, Sharing, and Interacting with the World through Video

Shengqiong Wu, Meng Luo, Bobo Li and 5 more

Video foundation models have advanced rapidly in understanding and generating visual sequences, while video world models seek to capture the underlying dynamics of the world they depict. Despite their different objectives, both concern the relationship between video observations and an evolving world. This survey adopts world modeling as a unifying lens for examining these developments. Viewing an observed video as a partial, lossy, and temporally ordered projection of a latent temporal world, we organize the literature around four complementary operations: reading infers world properties from observed video; writing synthesizes video from specified or learned world conditions; sharing integrates understanding and generation through common modeling mechanisms; and interacting predicts and updates world states under actions and evolving observations. This perspective distinguishes temporal coherence in observed or generated sequences from consistency in the underlying world state. Across tasks, representations, models, datasets, and benchmarks, we trace a shift in emphasis from clip-level recognition and perceptual fidelity toward persistent state, controllable evolution, physical and causal validity, and evaluation grounded in interaction and downstream decisions, and we distill the open challenges that follow.