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5 papers

#01Nov 12, 2026

cs.CV

MALNISI-Infused Graph Construction and Weighted Contrastive Loss based GAT for Unsupervised Representation Learning in HSI

Soumi Sarkar, Subhadip Boral, Sarbani Palit and 1 more

Hyperspectral images (HSI) possess discriminating spectral characteristics with respect to land utilization due to high-dimensional information. Recently, unsupervised representation learning using graph neural networks has unveiled these utilization-specific complex spectral relations. This article has three main contributions. First, it proposes an index, the Mean Absolute Local Neighborhood Inverse Spectral Index (MALNISI), which measures the similarity between two pixels based on their neighborhood information. The index is used to construct a weighted adjacency matrix, giving the HSI a graph structure. Second, it proposes an upgraded Graph Attention Network that learns compact latent representations of hyperspectral data from the constructed graph. In this network, an enhanced multi-head attention mechanism incorporates the MALNISI weights as an auxiliary feature to emphasize learned attention between neighboring pixels. To alleviate over-smoothing and preserve fine-grained spectral details, the architecture integrates residual connections, skip projections, and feature normalization, which together enhance representation capability, stabilize learning, and accelerate convergence. Third, it proposes a weighted contrastive loss function that incorporates neighborhood-aware MALNISI between connected pixels, encouraging strongly connected pixels in the high-dimensional space to remain close in the latent space, and weakly connected pixels to stay apart. The resulting discriminative low-dimensional embeddings are then clustered using spectral clustering. Experimental analysis on six benchmark HSI datasets demonstrates the efficiency and necessity of the three aforementioned contributions, and the comparative study highlights superior performance over fourteen state-of-the-art approaches.

#02Nov 12, 2026

cs.CV

Objects as Addresses: Instance Binding in Vision Transformer Attention

Khalil Sabri, Guillaume-Alexandre Bilodeau, Nicolas Saunier and 1 more

Humans naturally parse visual scenes into coherent individual objects rather than scattered features, a capability cognitive science calls object binding. While recent work shows that pretrained Vision Transformers (ViTs) intrinsically acquire this ability, how native self-attention computations mechanistically keep object instances separate remains unresolved. By studying this across eight pretrained ViTs, we found that instance separation is expressed more strongly in attention routing than in token content: selected query-key relations distinguish individual objects more reliably than value similarity or residual representations. Inside heads, patches belonging to one individual tend to read from a common image region, which we term their attention address. Visually distinct parts of one person share an address, whereas identical duplicated instances receive separate, movable addresses. These shared destinations arise in part because query interactions with the spatial structure of keys direct attention toward consistent regions for one object and elsewhere for another. In DINOv2 and most other backbones we tested, editing this query component at the selected head redirects its attention address toward another individual. Grouping patches by this query component separates same-category instances, reaching .615 FG-ARI versus .289 for the same clustering of final-layer features, which tend to merge them.

#03Nov 12, 2026

cs.CV

Consistent Video-to-Video Translation via Explicit Correspondences

Gaurav Parmar, Zhengqi Li, Richard Zhang and 4 more

Interactive video-to-video applications require real-time generation while maintaining long-range temporal consistency. However, recent methods achieve speed by restricting attention to a fixed-length causal window. This limits long-range consistency whenever relevant history falls outside the context window. To address this limitation, we introduce vid2vid-long, a correspondence-based approach grounded in a simple observation. Video-to-video translation provides an explicit cross-frame reference: the regions that match in the input video should match in the output video too. Concretely, we compute patch-level correspondences in the input, guiding retrieval of previously generated outputs in the corresponding regions, and condition the model on these patches through correspondence cross-attention. Our experiments demonstrate that vid2vid-long consistently improves long-range temporal consistency across recent video models while preserving generation quality and real-time performance.

#04Nov 12, 2026

cs.CV

Automated PD-L1 Tumor Proportion Scoring with Uncertainty-Guided Triage in Non-Small Cell Lung Cancer

Kesi Xu, Ayesha Azam, Tanvier Kaur and 7 more

Programmed death-ligand 1 (PD-L1) tumor proportion score (TPS) informs immunotherapy selection in non-small cell lung cancer. Near the 1% and 50% cutoffs, the score should also indicate when closer review is warranted. We designed a three-stage framework to follow the sequence of TPS assessment. Stage 1 identifies tumor regions and excludes macrophage-rich patches. Stage 2, a dual-branch cell counting network (D2Count-Net), counts PD-L1-positive and PD-L1-negative tumor cells in these regions to calculate TPS. Stage 3, TPS-Guard, an uncertainty-guided triage mechanism, reports model uncertainty as the disagreement among independently trained models, refers the most uncertain slides, and flags scores near the 1% or 50% cutoff when model estimates disagree across that cutoff. Flags state the reason for referral or alert the pathologist to possible scoring errors on auto-reported slides. In a retrospective, single-center study, 154 whole-slide images were scored by three pathologists, and the model and each pathologist were compared in turn with the mean of the other two. On the 114 slides unseen in training, model mean absolute error (MAE) was 6.96 percentage points, within the range of the three pathologists (4.24 to 8.29), and model uncertainty correlated with absolute TPS error (Spearman rho = 0.77) and inter-pathologist disagreement (rho = 0.71). After referral of the 15% most uncertain slides, model and pathologist MAE both decreased. Applied without retraining to an external, publicly available dataset, TPS-Guard still directed review to higher-error cases, and referring more uncertain cases raised sensitivity at the 50% cutoff. TPS-Guard provides reasons for reviewing individual automated scores and identifies slides that also produce greater disagreement among pathologists. Prospective reader studies should assess TPS-Guard's effect on TPS reporting.

#05Nov 12, 2026

cs.GR

Neural Render Proxies for Interactive and Differentiable Lighting

Sergio Sancho, Alexander Rath, Marco Manzi and 5 more

Within the CG animation production pipeline, the challenges artists tackle in Lighting can be immense. Even minor adjustments require re-rendering massive scenes with slow offline renderers; global illumination has to be sampled and complex shaders have to be evaluated, leading to iteration times of minutes to hours per frame. To accelerate this process, we introduce a novel neural render proxy (NRP) that enables differentiable relighting of static scenes with fixed camera and materials at interactive rates. Our main insight is the decoupling of traditional rendering into path sampling and emission computation. From a single, light-agnostic render pass, we collect light transport data in the form of path samples. This enables rapidly sampling lighting conditions on the fly, and training a scene-specific lightweight neural network that learns how light is transported from any scene location to any image pixel. This approach is compatible with non-differentiable production renderers, induces minimal memory requirements during inference, and scales only with resolution and the number of light sources and parameters, but independently of scene and appearance complexity. Our evaluation demonstrates interactive frame rates for relighting (~30-60 Hz) while closely approximating the visual fidelity of ground-truth path tracing. In addition, the differentiable NRP enables fast, gradient-based inverse workflows, allowing artists to efficiently solve for lighting parameters from intuitive image-space edits or generative targets.