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5 papers

#01Nov 12, 2026

cs.CV

Consensus Capture in Reference-Based UAV Video Stabilization: A Benchmark on Dynamic Urban Scenes

Robert Fonod, Nikolas Geroliminis

Reference-frame stabilization registers every frame of a hovering-drone video onto one reference frame, keeping object positions comparable. The registration pipelines it relies on are selected on feature-matching benchmarks in which only the camera moves. Over a busy intersection, vehicles moving together supply mutually consistent correspondences that can draw the robust homography estimate toward their motion: consensus capture, which inlier statistics cannot flag. A two-part benchmark measures it and the object masking meant to prevent it. A static protocol scores ten pipelines under exactly known homographies on 4K aerial frames, tuned on a site-disjoint split at a matched resolution and feature budget. A dynamic protocol scores them at an offline and a real-time budget on hovers selected from the video alone to span the amount and coherence of moving foreground, plus a stationary control. It measures background alignment, object position error and the share of a moving group's displacement an estimate follows, against a pseudo-ground-truth reference audited with manually annotated ground control points, which also score every candidate. On static scenes, tuned AKAZE, RootSIFT, SIFT and BRISK lead, retuning the matcher thresholds raises the mean average accuracy (mAA) by at most 0.0062, and masking costs less than 0.005. Unmasked ORB is captured on 28 of 304 real-time dynamic pairs and on 6 offline; its real-time captured estimates have a median corner error of 18.8 px yet typical inlier counts and ratios. Masking removes capture for every pipeline and leaves the leading pipelines unchanged. Code, data and results are released.

#02Nov 12, 2026

cs.CV

Validation-Guided Prompt Selection for Differential Morphing Attack Detection

Raghavendra Ramachandra, Hailin Li

Differential morphing attack detection (D-MAD) compares a trusted live capture with a document image that may contain a facial morph. We investigate whether labelled validation data can improve a frozen-parameter vision-language evaluator through prompt selection rather than model fine-tuning. Version~1 generates 50 candidate prompts and selects the top-ranked instruction using a security-oriented loss that prioritises missed morph attacks (MACER) while accounting for bona fide classification errors (BSCER), response failures, parse failures, and decision inconsistency. Version~2 recursively revises prompts using aggregate validation feedback. On a subject-disjoint test set of 160 pairs spanning LMA, MIPGAN-2, and PIPE, the selected Version~1 prompt achieves a (19.17\%) morph attack classification error rate (MACER), with (0.00\%) observed bona fide sample classification error rate (BSCER), compared with (70.00\%) MACER for a controlled manual prompt. The paired (50.83) percentage-point difference has a (95\%) subject-bootstrap interval of ([43.33,58.33]). Recursive revision does not surpass the best Generation~0 validation loss; the reported revised descendant obtains (31.67\%) test MACER. All 23 attacks missed by Version~1 are landmark-based (LMA) morphs. Overall, the results show that prompt formulation can substantially influence frozen-parameter VLM-based D-MAD performance, while also highlighting the challenge of recursive prompt refinement under a compact 10-subject validation setting.

#03Nov 12, 2026

cs.CV

Spatial Foundry: A Multimodal Dataset for Spatial Intelligence

Ethan Lin, Yang Song

Spatial intelligence requires connecting visual observations to the geometry, objects, and persistent state of an environment. Images alone leave these relationships implicit, while disconnected annotations make it difficult to study appearance, camera motion, and scene changes under a common reference. We introduce Spatial Foundry, a collection of 5,280 furnished residential 3D scene configurations with editable assets and aligned visual, geometric, and temporal data. Its modalities include floor plans, perspective and panoramic RGB, metric depth, point clouds, meshes, instance-level 3D bounding boxes, and camera trajectories paired with video. Shared scene coordinates link observations across views and time; editable source scenes enable additional camera paths and controlled object changes. We describe the data representation and construction workflow, and discuss applications in floor-plan-conditioned 3D generation, geometric reconstruction, instance-level perception, camera-conditioned video generation, shared world modeling, and scene editing. Controlled camera and scene variations support spatial perception and world-model research. The public project page provides videos and an interactive colored point-cloud preview.

#04Nov 12, 2026

cs.CV

K2V: Generative Keyframing For Physically Plausible Video Generation

Felix O'Mahony, Daniel Olmeda Reino, Roberto Cipolla and 1 more

Video diffusion models are able to generate samples with high-quality appearance and textural qualities. However, content produced by these methods is known to exhibit significant physical errors. This is because, in a classical video generation setting, all physical reasoning must take place simultaneously and exclusively within the diffusion process.We propose to resolve these issues by redistributing the task of physical reasoning onto a language model-backed keyframe generation module, which allows for explicit reasoning in language, and fine-grained control over the appearance of the video at important moments in the video. We then condition a video generation model with these keyframes, reducing the role of the diffusion model to the simpler task of interpolating between physically-correct intermediate states, rather than inferring an entire sequence with diffusion. Results demonstrate that our approach significantly outperforms existing approaches, achieving state-of-the-art performance on the Physics-IQ Verified benchmark and PhyGenBench.

#05Nov 12, 2026

cs.RO

UAV-Flow++: A Unified Suite for Benchmarking and Learning Language-Guided UAV Flight

Donglin Yang, Xiangyu Wang, Yantong Zhong and 6 more

Language-guided UAV navigation has largely focused on long-horizon route planning, leaving short-range, object-relative flight maneuvers underexplored. To address this gap, we formulate Flying-on-a-Word (Flow), a task requiring a UAV to convert concise natural-language instruction, egocentric visual observation, and current state dynamics into continuous flight actions. Flow encompasses both primitive motion commands and complex object-interactive behaviors, assessing motion intent comprehension and spatial context grounding. To enable policy learning and closed-loop evaluation, we introduce UAV-Flow, a comprehensive dataset comprising 30,692 expert-piloted real-world trajectories across eight distinct motion categories, alongside 10,109 simulation trajectories in the UAV-Flow-Sim environment equipped with task-specific completion criteria. Furthermore, we develop FlowVLA, which undergoes imitation pretraining on mixed real-sim demonstrations and online post-training via Tail-Aware GRPO (TGRPO). By leveraging group reward distributions, TGRPO effectively reinforces high-reward action sequences. Evaluated on 273 held-out UAV-Flow-Sim episodes, pretrained FlowVLA achieves a mean success rate of 75.58%, outperforming the strongest baseline by 6.72 percentage points, which TGRPO post-training further elevates to 93.16% with superior sample efficiency. Physical UAV experiments demonstrate robust execution of object-relative commands in both indoor and outdoor real-world scenes. Together, Flow establishes a novel benchmark and learning framework for language-conditioned flight maneuvers.