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ML papers to read today.

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5 papers

#01Nov 12, 2026

cs.CV

ElasticDino: Dense Semantic Features Using Elastic Deformations

Ulysse Mizrahi, Sean Zaretzky, Dov Danon and 1 more

Vision transformers (ViTs) serve as the backbone for countless vision tasks, including dense prediction tasks, such as segmentation and depth estimation, even though the quadratic complexity of self-attention severely limits feature resolution and induces spatial artifacts. In this work, we introduce ElasticDino, a lightweight adapter which produces high-resolution feature maps, adhering to the fine details of the input image. As a key insight, we observe the consistency of artifacts across channels, and simultaneously resolve them to match the input image structure. Using a slim architecture based on spatial deformations, ElasticDino produces pixel-aligned, high-resolution feature maps efficiently. Leveraging deformations allows strictly preserving sharp semantics, and thereby avoiding the smoothness biases inherent to alternative approaches. Due to the absence of ground truth, we employ pixel-level semantic segmentation and depth estimation with linear heads to predict a set of downstream dense tasks, guiding the deformation process without leaking task-specific semantics into the model. We demonstrate superior accuracy over current methods on a range of popular dense task benchmarks, with better computational performance.

#02Nov 12, 2026

cs.CV

K2V: Generative Keyframing For Physically Plausible Video Generation

Felix O'Mahony, Daniel Olmeda Reino, Roberto Cipolla and 1 more

Video diffusion models are able to generate samples with high-quality appearance and textural qualities. However, content produced by these methods is known to exhibit significant physical errors. This is because, in a classical video generation setting, all physical reasoning must take place simultaneously and exclusively within the diffusion process.We propose to resolve these issues by redistributing the task of physical reasoning onto a language model-backed keyframe generation module, which allows for explicit reasoning in language, and fine-grained control over the appearance of the video at important moments in the video. We then condition a video generation model with these keyframes, reducing the role of the diffusion model to the simpler task of interpolating between physically-correct intermediate states, rather than inferring an entire sequence with diffusion. Results demonstrate that our approach significantly outperforms existing approaches, achieving state-of-the-art performance on the Physics-IQ Verified benchmark and PhyGenBench.

#03Nov 12, 2026

cs.GR

Neural Render Proxies for Interactive and Differentiable Lighting

Sergio Sancho, Alexander Rath, Marco Manzi and 5 more

Within the CG animation production pipeline, the challenges artists tackle in Lighting can be immense. Even minor adjustments require re-rendering massive scenes with slow offline renderers; global illumination has to be sampled and complex shaders have to be evaluated, leading to iteration times of minutes to hours per frame. To accelerate this process, we introduce a novel neural render proxy (NRP) that enables differentiable relighting of static scenes with fixed camera and materials at interactive rates. Our main insight is the decoupling of traditional rendering into path sampling and emission computation. From a single, light-agnostic render pass, we collect light transport data in the form of path samples. This enables rapidly sampling lighting conditions on the fly, and training a scene-specific lightweight neural network that learns how light is transported from any scene location to any image pixel. This approach is compatible with non-differentiable production renderers, induces minimal memory requirements during inference, and scales only with resolution and the number of light sources and parameters, but independently of scene and appearance complexity. Our evaluation demonstrates interactive frame rates for relighting (~30-60 Hz) while closely approximating the visual fidelity of ground-truth path tracing. In addition, the differentiable NRP enables fast, gradient-based inverse workflows, allowing artists to efficiently solve for lighting parameters from intuitive image-space edits or generative targets.

#04Nov 12, 2026

cs.CV

Unbundling Multimodal Vision Encoding

Ellis Brown, Chris Hoang, Shengyi Qian and 9 more

How multimodal language models should encode visual input remains up for debate. Most models use a pretrained vision encoder, while some recent recipes train the encoder from scratch with the language model or remove it entirely. Vision encoders bundle together three design choices: a visual prior from upstream pretraining, dedicated vision capacity, and pre-fusion placement of that capacity (i.e., before the multimodal backbone). Because published models also differ in data, architecture, and compute, comparing them cannot isolate the effect of each choice. We disentangle these choices via a controlled framework where we pretrain all models from scratch on common data and compare them on visual question answering and language benchmarks at matched lifetime compute. We find that the visual prior is not necessary; an encoder trained jointly from scratch is on par with a pretrained one, without a separate training stage. What matters instead is dedicated vision capacity: an encoder-free model trails on visual understanding even when its backbone is enlarged by the encoder's parameter count. Yet that capacity need not precede multimodal fusion, as vision-only modules added in-fusion to early backbone layers perform comparably to a pre-fusion encoder and can lower time to first token. These results also hold across backbone sizes, when encoder pretraining is treated as free, and when starting from a pretrained language model. Overall, our findings favor dedicated vision capacity trained jointly with the backbone and placed early within it.

#05Nov 12, 2026

cs.CV

Back to Pixels: Lifting Latent Video Diffusion into Pixel Space

Yanke Song, Shuo Chen, Chris Rockwell and 9 more

Frontier video generation models work in a VAE latent space that compresses video in both space and time. This compression made training tractable, but now limits high-resolution, controllable, and interactive generation -- doubling resolution quadruples token count, conditions apply to groups of frames rather than individual ones, and each response must wait for the rest of its multi-frame block. We present PixVid, a simple yet effective method that lifts a pretrained latent video model to directly generate every frame in pixel space. PixVid keeps the diffusion transformer and replaces the VAE decoder with a convolutional head that renders its outputs into pixels. We find that predicting clean video rather than velocity, together with a larger noise shift, is key to quality. Finetuned from Wan2.1-14B, PixVid is competitive with the latent baseline within $\sim 1.3$M training clips. Working framewise in pixels, it generates at $2\times$ higher resolution with the same per-frame token count, keeps depth-conditioned video editing aligned under fast motion, and responds to each action at the next frame. Project page: https://chenshuo20.github.io/PixVid/