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5 papers

#01Nov 12, 2026

cs.CV

FLEX-LBP: Learning Local Binary Patterns with Exact Binary Inference for Texture Classification

Mohamed Alimoussa, Amal El Kaid

Local Binary Patterns (LBP) remain among the most widely used texture descriptors, from industrial inspection to medical imaging. Yet their radius, sampling angles, color transform and thresholds are fixed by hand for each dataset. We present FLEX-LBP, which learns these parameters by backpropagation while every forward pass computes exact binary codes and hard histogram counts. A straight-through estimator acts only in the backward pass, so the deployed descriptor is an interpretable hard-binary LBP with 90 learnable parameters and unchanged inference cost. In a controlled ablation on six color texture benchmarks, the component worth learning is dataset-dependent. One configuration, applied unchanged everywhere, learns the geometry and thresholds with the color transform frozen. It improves the nearest-neighbor accuracy of the identical fixed descriptor by 3.55 points on average over five seeds, significantly on five of six benchmarks and never significantly worse. With a linear discriminant readout, it gains 0.9 points; the fully learned descriptor gains 2.7 and has the highest mean. FLEX-LBP is more accurate than five classical LBP-family descriptors, PCANet and a neural LBP on five of six benchmarks. Its mean nearest-neighbor accuracy exceeds that of frozen ImageNet ResNet-50 features (23.5 million parameters). On the Kather colorectal cancer histology benchmark, the fully learned descriptor reaches 93.8%, significantly above the best classical descriptor (Completed LBP, 92.8%). The learned radii adapt in directions that recur across seeds. Noise drowns single-pixel comparisons and illuminant change flips inter-channel ones; median sampling or gray-world normalization restores 96-97%. The code is available as a drop-in PyTorch layer at https://github.com/medalimoussa/FLEX-LBP.

#02Nov 12, 2026

physics.flu-dyn

Spatiotemporal learning improves quantification of pore-space evolution and fluid displacement

Zhuangzhuang Ma, Rukuan Chai, Qianqian Ma and 3 more

Pore-space evolution and fluid displacement influence how rocks transmit and store fluids, affecting geological carbon storage, underground hydrogen storage and groundwater contaminant transport. A single time-resolved micro-CT experiment may produce tens to hundreds of three-dimensional images, and segmentation is required to quantify physical properties and run image-based simulations. Traditional methods such as thresholding perform poorly on noisy, low-contrast images and need manual adjustment per image; 3D deep learning networks segment each image without temporal information, so their errors vary between images and could be mistaken for physical change. Here we introduce a transformer-based 4D segmentation framework combining spatial and temporal information. It uses sequential images to resolve ambiguous phase assignments and separate physical change from segmentation error. The method is tested on images of mineral dissolution: it measures pore-volume growth and rock boundaries more accurately than an equivalent 3D model that ignores temporal information. It also captures the increase in permeability verified against reference segmentations and flow simulations. The advantage transfers to another dissolution sample without retraining. On two other datasets of fluid displacement, it reduces spurious changes in predicted rock and porosity fluctuations and accurately identifies filling events. Spatiotemporal segmentation turns sequences of hundreds of three-dimensional images into more reliable quantitative measurements of pore-space evolution and fluid displacement without per-image parameter adjustment to support the analysis of time-resolved CT imaging.

#03Nov 12, 2026

cs.CV

Ropedia Xperience 2: A Gold Standard for Scaling Physical AI Environments and Behaviors

Hao Li, Fangzhou Hong, Zhaoxi Chen and 18 more

Large foundation models such as GPT-6 Astra and Claude Fable 5.1 have recently been shown to control robots directly from visual observations. They nevertheless remain brittle on long-horizon, contact-rich tasks in real-world environments. Further progress depends on two complementary resources: demonstrations of human behavior that supervise how tasks are performed, and interactive environments in which policies can be rolled out, evaluated, and improved in closed loop. Language models have advanced along well-characterized scaling laws; the corresponding question for physical AI is how capability scales with environments and behaviors, which first requires identifying which data to scale and how to produce and reuse such data continuously. To address this question, we introduce Ropedia Xperience 2, comprising 1,589 released metric-scale 3D scans and a collection of 4,230 egocentric recordings of 74 tasks (131 hours). We further show that each capture can be repurposed for robot learning: scenes are converted into physically interactive simulation environments, human motion is retargeted to whole-body robot trajectories, and additional robot behaviors are obtained through virtual teleoperation and automated long-horizon trajectory generation. We propose this joint capture of environments and behaviors as a gold standard for physical AI data collection, laying a data foundation for establishing scaling laws over environments and behaviors.

#04Nov 12, 2026

cs.CV

K2V: Generative Keyframing For Physically Plausible Video Generation

Felix O'Mahony, Daniel Olmeda Reino, Roberto Cipolla and 1 more

Video diffusion models are able to generate samples with high-quality appearance and textural qualities. However, content produced by these methods is known to exhibit significant physical errors. This is because, in a classical video generation setting, all physical reasoning must take place simultaneously and exclusively within the diffusion process.We propose to resolve these issues by redistributing the task of physical reasoning onto a language model-backed keyframe generation module, which allows for explicit reasoning in language, and fine-grained control over the appearance of the video at important moments in the video. We then condition a video generation model with these keyframes, reducing the role of the diffusion model to the simpler task of interpolating between physically-correct intermediate states, rather than inferring an entire sequence with diffusion. Results demonstrate that our approach significantly outperforms existing approaches, achieving state-of-the-art performance on the Physics-IQ Verified benchmark and PhyGenBench.

#05Nov 12, 2026

cs.GR

Neural Render Proxies for Interactive and Differentiable Lighting

Sergio Sancho, Alexander Rath, Marco Manzi and 5 more

Within the CG animation production pipeline, the challenges artists tackle in Lighting can be immense. Even minor adjustments require re-rendering massive scenes with slow offline renderers; global illumination has to be sampled and complex shaders have to be evaluated, leading to iteration times of minutes to hours per frame. To accelerate this process, we introduce a novel neural render proxy (NRP) that enables differentiable relighting of static scenes with fixed camera and materials at interactive rates. Our main insight is the decoupling of traditional rendering into path sampling and emission computation. From a single, light-agnostic render pass, we collect light transport data in the form of path samples. This enables rapidly sampling lighting conditions on the fly, and training a scene-specific lightweight neural network that learns how light is transported from any scene location to any image pixel. This approach is compatible with non-differentiable production renderers, induces minimal memory requirements during inference, and scales only with resolution and the number of light sources and parameters, but independently of scene and appearance complexity. Our evaluation demonstrates interactive frame rates for relighting (~30-60 Hz) while closely approximating the visual fidelity of ground-truth path tracing. In addition, the differentiable NRP enables fast, gradient-based inverse workflows, allowing artists to efficiently solve for lighting parameters from intuitive image-space edits or generative targets.