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ML papers to read today.

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5 papers

#01Oct 22, 2026

cs.CV

GigaBench: Benchmarking Learnable Representations for Gigapixel Image Compression and Super-Resolution

Matteo Fusconi, Alex Costanzino, Pierluigi Zama Ramirez and 1 more

Learnable Representations (LRs) can fit parametric families of functions to diverse kinds of signals. These emergent neural-native data formats are gathering interest in the scientific community due to their compactness, resolution-agnosticism and amenability to direct neural processing. On the other hand, gigapixel images are becoming increasingly widespread across a variety of scientific, cultural, and industrial domains. In this paper, we present GigaBench, the first benchmark and experimental evaluation focused on deploying LRs with gigapixel imagery. GigaBench includes images collected, acquired, and synthetically rendered across diverse domains, and addresses image compression and super-resolution. We adapt a representative set of LRs, spanning Implicit, Hybrid, and Explicit methods, so as to operate reliably at the gigapixel scale on consumer hardware. Through systematic evaluation across reconstruction quality, model size, compression and inference times, we identify consistent trends across methods and suggest actionable guidance for future investigation.

#02Oct 22, 2026

cs.CV

HiP3R: Hierarchical Pose Graphs for Long-Horizon 3D Reconstruction

Zunnan Xu, Shangchen Zhou, Yihang Luo and 1 more

Feed-forward models accurately estimate camera motion and 3D geometry from short video windows. However, computational and memory costs prevent direct inference on sequences containing thousands of frames. Long videos must therefore be processed as overlapping chunks. This division produces independent local reconstructions with inconsistent coordinate frames and duplicate estimates of shared cameras. Achieving global consistency requires propagating constraints from adjacent overlaps and distant revisits across the sequence. This requirement naturally motivates pose graph optimization. However, the choice of graph level creates a trade-off. Chunk-level graphs efficiently resolve scale drift and close large loops. Yet, their rigid transformations cannot correct internal errors or conflicting frame predictions. Conversely, frame-level optimization offers local flexibility, but scaling it globally is computationally expensive and can break metric scale. HiP3R resolves this trade-off using a hierarchical pose graph. HiP3R first optimizes a robust chunk-level $\mathrm{Sim}(3)$ graph to establish the global layout and scale. It then holds this layout fixed and estimates one shared $\mathrm{SE}(3)$ camera per frame, turning overlapping window predictions into a single trajectory. Experiments across multiple benchmarks demonstrate the effectiveness of HiP3R in improving camera trajectories and 3D reconstruction. Our method applies to both chunk-based and streaming backends without additional training or fine-tuning. The codes are available at https://kkakkkka.github.io/HiP3R.

#03Oct 22, 2026

cs.CV

SpectralCanary: Embarrassingly Simple Low-Frequency Traces for T2I Dataset-Use Auditing

Sy-Tuyen Ho, Anirudh Satheesh, Soham Chawathe and 4 more

Auditing whether a text-to-image (T2I) model was fine-tuned on a particular image collection is difficult: a model can absorb collection-level visual characteristics without reproducing training images. Proactive dataset-use auditing plants a shared signal in a dataset before release, then later checks whether that signal appears in a suspect model's generated outputs. Existing approaches often trade off verifiability, fidelity, robustness, and deployability. We introduce $\textbf{SpectralCanary}$, which uses a smooth low-pass mask to blend a fixed canary image into every collection image while leaving captions unchanged and requiring neither auxiliary generation nor per-image optimization. A lightweight verifier detects the transferred signal in suspect-model outputs. Across eight tests on the Pokemon dataset and three realistic data transformations, spanning two architectures families, SpectralCanary achieves the highest average per-generation TPR@$1\%$ FPR ($91.1\%$) and fixed threshold model-level accuracy using 30 generations ($94.8\%$) among the evaluated methods. Across five datasets spanning artistic, medical, satellite, and fashion domains with SD3.5, SpectralCanary averages $92.4\%$ per-generation TPR@$1\%$ FPR while preserving the released images (SSIM $0.989$, LPIPS $0.022$) with a near-zero mean change FID (mean $Δ$FID $0.05$) across datasets. Matched-energy ablations on Pokemon and ROCOv2 support our design choice, low-frequency placement transfers more reliably compared to mid/high-frequency placement. Under the evaluated adaptive attacks, the most effective removal requires aggressive modification and incurs more than $25$ $Δ$FID points. These results identify low-frequency visual signals as effective carriers for collection-level T2I audit traces.

#04Oct 22, 2026

cs.CV

Gate3DGen: A Pre-processing Model that Selectively Purifies Real-World Images for 3D Generation

Xiaolin Li, Zihao Huang, Fanpeng Meng and 5 more

Single-image 3D generation has achieved high fidelity on curated benchmarks, yet degrades sharply on real-world images with uneven illumination, blur, and occlusions. Purifying such inputs requires deciding when to intervene and preserving the visual cues needed for 3D generation, while leaving clean inputs unchanged. We introduce Gate3DGen, a selective pre-processing model that gates image inputs to existing 3D generators without retraining them. A degradation-aware router bypasses inputs classified as clean and extracts features to guide purification of the remaining inputs. Conditioned on these features, a 3D-oriented one-step purifier purifies degraded inputs with spatial losses that encourage preservation of object identity, contours, and textural cues. To provide paired supervision, we construct a synthetic data engine that renders clean views of 3D assets and synthesises composite degradations. On the synthetic benchmark, the purifier improves image fidelity and downstream 3D geometry in only 2.3s on average, reducing TRELLIS.2 mesh distance by 61.5% relative to degraded inputs. VLM evaluation and human preferences on real photographs further support identity preservation and degradation correction. More demos and code are available at https://supra-3d.github.io/gate3dgen.

#05Oct 22, 2026

cs.CV

Reading, Writing, Sharing, and Interacting with the World through Video

Shengqiong Wu, Meng Luo, Bobo Li and 5 more

Video foundation models have advanced rapidly in understanding and generating visual sequences, while video world models seek to capture the underlying dynamics of the world they depict. Despite their different objectives, both concern the relationship between video observations and an evolving world. This survey adopts world modeling as a unifying lens for examining these developments. Viewing an observed video as a partial, lossy, and temporally ordered projection of a latent temporal world, we organize the literature around four complementary operations: reading infers world properties from observed video; writing synthesizes video from specified or learned world conditions; sharing integrates understanding and generation through common modeling mechanisms; and interacting predicts and updates world states under actions and evolving observations. This perspective distinguishes temporal coherence in observed or generated sequences from consistency in the underlying world state. Across tasks, representations, models, datasets, and benchmarks, we trace a shift in emphasis from clip-level recognition and perceptual fidelity toward persistent state, controllable evolution, physical and causal validity, and evaluation grounded in interaction and downstream decisions, and we distill the open challenges that follow.